Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 93 days ago
16 / 7 / 15
K / D / A
58.5%
Kill participation
1,496.1
Damage / min
25,504g
644 gold / min
46
19 placed · 11 cleared
373
9.4 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVÍTEJ VE VIET#NAMU
Renekton · Top
4 / 10 / 11
34.9% KP
30,362
15.4% share
13,985g
271 CS · 6.8/m
Kokoro#1206
Nidalee · Jungle
18 / 5 / 11
67.4% KP
55,964
28.3% share
23,103g
353 CS · 8.9/m
zng zng zng#11111
Quinn · Mid
9 / 11 / 7
37.2% KP
38,278
19.4% share
17,390g
322 CS · 8.1/m
FORЕSKINSWEEPERX#JÄMPT
Karthus · ADC
9 / 15 / 9
41.9% KP
57,216
29% share
17,920g
256 CS · 6.5/m
Machú#EUW
Pyke · Support
3 / 12 / 12
34.9% KP
15,770
8% share
11,946g
48 CS · 1.2/m
Red side
VictoryShieda Saeeun1#KAYN
Rumble · Top
7 / 10 / 10
32.1% KP
33,952
17.5% share
15,622g
265 CS · 6.7/m
Jacobmolly#1234
Xin Zhao · Jungle
9 / 10 / 14
43.4% KP
36,081
18.6% share
16,892g
251 CS · 6.3/m
Usan sama#z1v9
Zed · Mid
18 / 9 / 7
47.2% KP
53,809
27.7% share
19,448g
250 CS · 6.3/m
J1HUIV#000
Ezreal · ADC
16 / 7 / 15
58.5% KP
59,245
30.5% share
25,504g
373 CS · 9.4/m
Vogue Merry#EUW
Alistar · Support
3 / 7 / 25
52.8% KP
11,117
5.7% share
12,196g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
