Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 93 days ago
10 / 12 / 12
K / D / A
50%
Kill participation
920.7
Damage / min
14,986g
473.2 gold / min
35
18 placed · 0 cleared
205
6.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUsan sama#z1v9
Zed · Top
12 / 7 / 11
48.9% KP
46,462
31.6% share
16,630g
213 CS · 6.7/m
JG top boy#lync1
Trundle · Jungle
9 / 6 / 19
59.6% KP
33,090
22.5% share
13,854g
194 CS · 6.1/m
浪子彦#0501
Locke · Mid
12 / 10 / 8
42.6% KP
26,987
18.4% share
12,324g
159 CS · 5/m
adrianlaneitor#EUW
Lux · ADC
10 / 9 / 14
51.1% KP
32,060
21.8% share
12,898g
164 CS · 5.2/m
joeyscags#Life
Alistar · Support
4 / 12 / 18
46.8% KP
8,203
5.6% share
9,104g
19 CS · 0.6/m
Red side
VictoryJ1HUIV#000
Camille · Top
10 / 12 / 12
50% KP
29,154
17.6% share
14,986g
205 CS · 6.5/m
lifetime#zoer
Sejuani · Jungle
9 / 4 / 20
65.9% KP
34,453
20.8% share
15,342g
201 CS · 6.3/m
zng zng zng#11111
Quinn · Mid
12 / 4 / 13
56.8% KP
41,129
24.8% share
17,564g
239 CS · 7.5/m
191919191919#3434
Karthus · ADC
11 / 13 / 13
54.5% KP
45,154
27.3% share
15,419g
206 CS · 6.5/m
Dongfang Yuechu#Dao
Nautilus · Support
2 / 14 / 25
61.4% KP
15,723
9.5% share
9,884g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
