Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 93 days ago
5 / 9 / 9
K / D / A
51.9%
Kill participation
927.9
Damage / min
16,730g
448.5 gold / min
30
16 placed · 2 cleared
285
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv laabuk#0124
Orianna · Top
6 / 3 / 21
69.2% KP
41,650
26.9% share
16,806g
292 CS · 7.8/m
twtv bismanbo#00000
Lee Sin · Jungle
11 / 3 / 15
66.7% KP
28,822
18.6% share
17,591g
245 CS · 6.6/m
zng zng zng#11111
Quinn · Mid
6 / 8 / 6
30.8% KP
32,128
20.7% share
14,259g
280 CS · 7.5/m
Smietanek#CHOOM
Ekko · ADC
11 / 7 / 7
46.2% KP
37,247
24% share
16,431g
223 CS · 6/m
clicking forward#12321
Bard · Support
5 / 6 / 26
79.5% KP
15,088
9.7% share
12,119g
36 CS · 1/m
Red side
Defeatbunni#wave
Twisted Fate · Top
6 / 8 / 4
37% KP
21,613
15.3% share
20,185g
314 CS · 8.4/m
i miss hell mode#valti
Nidalee · Jungle
6 / 6 / 10
59.3% KP
30,587
21.7% share
15,717g
268 CS · 7.2/m
eune racecar#0016
Naafiri · Mid
6 / 7 / 6
44.4% KP
33,106
23.4% share
15,479g
322 CS · 8.6/m
J1HUIV#000
Sylas · ADC
5 / 9 / 9
51.9% KP
34,612
24.5% share
16,730g
285 CS · 7.6/m
milkcheesebread#EUW
Sona · Support
4 / 9 / 12
59.3% KP
21,263
15.1% share
11,447g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
