Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 93 days ago
8 / 5 / 13
K / D / A
42.9%
Kill participation
1,027.5
Damage / min
18,195g
432.2 gold / min
63
23 placed · 4 cleared
295
7 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV Peng04#Yuqi
Akali · Top
11 / 12 / 8
48.7% KP
45,207
25.9% share
17,209g
234 CS · 5.6/m
shido lovell#966y
Qiyana · Jungle
15 / 10 / 9
61.5% KP
56,149
32.1% share
24,831g
318 CS · 7.6/m
scythe#gamer
Cassiopeia · Mid
5 / 6 / 12
43.6% KP
22,871
13.1% share
16,186g
301 CS · 7.1/m
Skream#ZZZ
Sivir · ADC
8 / 12 / 14
56.4% KP
37,113
21.2% share
22,431g
368 CS · 8.7/m
clicking forward#12321
Rakan · Support
0 / 9 / 19
48.7% KP
13,520
7.7% share
11,413g
39 CS · 0.9/m
Red side
VictoryJ1HUIV#000
Rumble · Top
8 / 5 / 13
42.9% KP
43,259
20.4% share
18,195g
295 CS · 7/m
Ahsokaa#EUW
Zyra · Jungle
8 / 7 / 12
40.8% KP
37,499
17.7% share
17,510g
295 CS · 7/m
MRO#ZKU
Jayce · Mid
17 / 6 / 9
53.1% KP
58,149
27.4% share
20,092g
323 CS · 7.7/m
faz#kog
Kog'Maw · ADC
15 / 10 / 12
55.1% KP
63,072
29.7% share
23,199g
308 CS · 7.3/m
kevin#uta
Karma · Support
1 / 11 / 24
51% KP
10,317
4.9% share
12,092g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
