Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 93 days ago
11 / 6 / 18
K / D / A
52.7%
Kill participation
1,060.8
Damage / min
20,765g
486.1 gold / min
36
6 placed · 6 cleared
341
8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRAIKOOOOOO#kata
Katarina · Top
9 / 9 / 12
48.8% KP
50,436
20.1% share
18,573g
304 CS · 7.1/m
Kokoro#1206
Nidalee · Jungle
19 / 8 / 11
69.8% KP
79,559
31.6% share
25,045g
301 CS · 7/m
Τreasure Hunter#EUW
Yasuo · Mid
7 / 17 / 10
39.5% KP
52,636
20.9% share
17,226g
348 CS · 8.1/m
Battle Queen#777
Qiyana · ADC
8 / 8 / 13
48.8% KP
54,787
21.8% share
22,238g
327 CS · 7.7/m
eeZaZ#333
Nautilus · Support
0 / 13 / 22
51.2% KP
13,959
5.6% share
11,309g
28 CS · 0.7/m
Red side
DefeatL Vasco O #EUW
Renekton · Top
8 / 10 / 12
36.4% KP
30,686
14.5% share
15,960g
283 CS · 6.6/m
race my mind#drake
Lee Sin · Jungle
15 / 5 / 21
65.5% KP
41,174
19.5% share
21,327g
295 CS · 6.9/m
J1HUIV#000
Sylas · Mid
11 / 6 / 18
52.7% KP
45,315
21.5% share
20,765g
341 CS · 8/m
Painter VS World#SSS
Hwei · ADC
10 / 8 / 20
54.5% KP
51,101
24.2% share
20,483g
280 CS · 6.6/m
Yukino7#cat
Pantheon · Support
11 / 14 / 22
60% KP
42,646
20.2% share
14,535g
49 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
