Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 91 days ago
11 / 13 / 10
K / D / A
40.4%
Kill participation
873.5
Damage / min
17,644g
546.5 gold / min
34
15 placed · 5 cleared
237
7.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMODE Полководец#00000
Malphite · Top
3 / 7 / 7
29.4% KP
16,324
13.4% share
10,855g
164 CS · 5.1/m
KingKingDanny#EUW
Rengar · Jungle
8 / 8 / 5
38.2% KP
22,346
18.4% share
14,846g
246 CS · 7.6/m
fubgun#exile
Sylas · Mid
12 / 12 / 5
50% KP
42,293
34.8% share
15,401g
231 CS · 7.2/m
BAR MOJITO#MACA
Mel · ADC
6 / 10 / 6
35.3% KP
21,798
17.9% share
14,831g
291 CS · 9/m
404 Sunatchi#MID
Pantheon · Support
5 / 15 / 9
41.2% KP
18,737
15.4% share
11,324g
46 CS · 1.4/m
Red side
VictoryYozora#211
Rumble · Top
14 / 8 / 10
46.2% KP
39,522
25.1% share
15,657g
217 CS · 6.7/m
G2 SkewMond#3327
Jarvan IV · Jungle
11 / 1 / 24
67.3% KP
38,787
24.6% share
19,241g
279 CS · 8.6/m
Xilonen#1200
Morgana · Mid
9 / 4 / 18
51.9% KP
36,534
23.2% share
14,495g
228 CS · 7.1/m
J1HUIV#000
Kai'Sa · ADC
11 / 13 / 10
40.4% KP
28,200
17.9% share
17,644g
237 CS · 7.3/m
Simpli#000
Nautilus · Support
7 / 8 / 22
55.8% KP
14,524
9.2% share
12,197g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
