Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 91 days ago
15 / 7 / 5
K / D / A
60.6%
Kill participation
1,082
Damage / min
16,823g
584.1 gold / min
23
6 placed · 6 cleared
255
8.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaru#0707
Rumble · Top
4 / 8 / 1
16.1% KP
22,930
19.7% share
10,669g
206 CS · 7.2/m
ZYB CANYON#KR01
Skarner · Jungle
4 / 7 / 15
61.3% KP
18,575
16% share
11,228g
150 CS · 5.2/m
Marty Supreme#BEAST
Cassiopeia · Mid
11 / 8 / 2
41.9% KP
33,687
28.9% share
12,518g
213 CS · 7.4/m
ANB SHC#2026
Kai'Sa · ADC
11 / 6 / 6
54.8% KP
28,345
24.4% share
15,718g
268 CS · 9.3/m
ande934g#9999
Nautilus · Support
1 / 5 / 17
58.1% KP
12,861
11% share
8,498g
22 CS · 0.8/m
Red side
Victorytukaan#tukan
Gnar · Top
4 / 6 / 8
36.4% KP
19,579
15.1% share
11,635g
207 CS · 7.2/m
Michiel deRuyter#NLNLN
Nocturne · Jungle
4 / 4 / 18
66.7% KP
22,727
17.5% share
12,821g
183 CS · 6.4/m
J1HUIV#000
Locke · Mid
15 / 7 / 5
60.6% KP
31,163
24% share
16,823g
255 CS · 8.9/m
Nightwing#crown
Tristana · ADC
9 / 6 / 9
54.5% KP
44,994
34.7% share
17,195g
242 CS · 8.4/m
big city life#1337
Lulu · Support
1 / 8 / 21
66.7% KP
11,310
8.7% share
9,598g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
