Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 90 days ago
7 / 1 / 9
K / D / A
47.1%
Kill participation
995.1
Damage / min
15,851g
502.1 gold / min
25
7 placed · 4 cleared
287
9.1 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
4
Inhibitors
0
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFNC Upset#0308
Jayce · Top
1 / 5 / 8
26.5% KP
23,663
16.9% share
13,035g
248 CS · 7.9/m
Isaiah 41 10#WITHU
Talon · Jungle
16 / 3 / 9
73.5% KP
41,305
29.5% share
19,021g
308 CS · 9.8/m
J1HUIV#000
Sylas · Mid
7 / 1 / 9
47.1% KP
31,411
22.5% share
15,851g
287 CS · 9.1/m
improver mqawd#2998
Viktor · ADC
5 / 2 / 8
38.2% KP
31,983
22.9% share
14,869g
292 CS · 9.3/m
Sergeant Sona#KJP
Sona · Support
5 / 8 / 18
67.6% KP
11,466
8.2% share
10,806g
16 CS · 0.5/m
Red side
DefeatEMPEROR AGURIN#ROYAL
Yorick · Top
4 / 9 / 2
31.6% KP
22,676
20.7% share
12,870g
276 CS · 8.7/m
Lurox#Lurox
Jarvan IV · Jungle
4 / 7 / 6
52.6% KP
17,980
16.4% share
12,534g
204 CS · 6.5/m
ttv mentosslol#GRE
Ahri · Mid
3 / 6 / 7
52.6% KP
24,058
22% share
12,104g
268 CS · 8.5/m
Erling Haaland#tukan
Ezreal · ADC
6 / 6 / 6
63.2% KP
35,009
32% share
16,144g
266 CS · 8.4/m
UIC Bardie3#0711
Rell · Support
2 / 6 / 10
63.2% KP
9,596
8.8% share
8,808g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
