Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 90 days ago
9 / 6 / 13
K / D / A
48.9%
Kill participation
1,114.5
Damage / min
15,379g
510.4 gold / min
15
12 placed · 0 cleared
239
7.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatseptico1#EUW
Jayce · Top
4 / 7 / 9
40.6% KP
23,817
20.8% share
12,933g
254 CS · 8.4/m
CHAKIB NIDA KING#mio韩服
Nidalee · Jungle
8 / 6 / 15
71.9% KP
26,737
23.3% share
14,473g
181 CS · 6/m
BAR MOJITO#MACA
Locke · Mid
9 / 10 / 10
59.4% KP
20,230
17.6% share
13,584g
202 CS · 6.7/m
ZYB gen4#KR01
Tristana · ADC
10 / 9 / 7
53.1% KP
34,512
30.1% share
16,092g
235 CS · 7.8/m
Yuta Okkotsu#BOAT
Nautilus · Support
1 / 13 / 15
50% KP
9,474
8.3% share
8,742g
30 CS · 1/m
Red side
VictoryFrank Lundy#AGENT
Olaf · Top
5 / 6 / 12
37.8% KP
21,647
15.5% share
11,995g
209 CS · 6.9/m
Kusakabe Shinra#win
Lee Sin · Jungle
10 / 5 / 15
55.6% KP
19,528
14% share
14,767g
189 CS · 6.3/m
J1HUIV#000
Cassiopeia · Mid
9 / 6 / 13
48.9% KP
33,584
24% share
15,379g
239 CS · 7.9/m
BEAMERBOY#Eboy
Ziggs · ADC
13 / 8 / 10
51.1% KP
36,569
26.2% share
18,239g
244 CS · 8.1/m
ttv gwenーnlol#zeri
Senna · Support
8 / 7 / 21
64.4% KP
28,452
20.4% share
13,477g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
