Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 88 days ago
9 / 3 / 11
K / D / A
57.1%
Kill participation
1,129.1
Damage / min
13,561g
447.1 gold / min
28
6 placed · 5 cleared
228
7.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIcyRick#EUW
Malphite · Top
6 / 7 / 13
54.3% KP
26,468
20.2% share
10,893g
145 CS · 4.8/m
Jakob Schubert#NLYUP
Naafiri · Jungle
9 / 4 / 10
54.3% KP
24,876
19% share
15,325g
234 CS · 7.7/m
J1HUIV#000
Galio · Mid
9 / 3 / 11
57.1% KP
34,250
26.2% share
13,561g
228 CS · 7.5/m
Bench Queen#EUW
Kalista · ADC
6 / 7 / 15
60% KP
32,898
25.1% share
15,980g
248 CS · 8.2/m
ALBANIAN#iLevi
Renata Glasc · Support
5 / 5 / 21
74.3% KP
12,400
9.5% share
10,854g
24 CS · 0.8/m
Red side
DefeatThe Mentalist#West
Olaf · Top
5 / 9 / 5
38.5% KP
20,805
20.8% share
11,887g
224 CS · 7.4/m
Red block#999
Bel'Veth · Jungle
6 / 8 / 8
53.8% KP
15,631
15.6% share
12,304g
215 CS · 7.1/m
KC NEXT MIDKING#PANDA
Akali · Mid
3 / 5 / 5
30.8% KP
21,384
21.3% share
11,554g
235 CS · 7.7/m
elektrikgittiknk#EUW
Samira · ADC
8 / 7 / 6
53.8% KP
24,489
24.4% share
16,231g
249 CS · 8.2/m
G2 Labrov#8085
Poppy · Support
4 / 6 / 15
73.1% KP
17,926
17.9% share
10,016g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
