Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 87 days ago
10 / 2 / 17
K / D / A
60%
Kill participation
1,585.4
Damage / min
15,357g
579.9 gold / min
25
7 placed · 5 cleared
232
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatK0zZ#GEN
Ryze · Top
3 / 6 / 4
41.2% KP
16,219
18.3% share
10,373g
221 CS · 8.3/m
Kiki#MATES
Naafiri · Jungle
5 / 8 / 7
70.6% KP
21,857
24.6% share
10,279g
153 CS · 5.8/m
ttv ronaldoo#1234
Cassiopeia · Mid
2 / 14 / 6
47.1% KP
24,050
27.1% share
9,529g
171 CS · 6.5/m
TwTv SharonMirza#99999
Ekko · ADC
3 / 7 / 3
35.3% KP
14,098
15.9% share
11,056g
220 CS · 8.3/m
1pyke23#EUW
Pyke · Support
4 / 10 / 7
64.7% KP
12,526
14.1% share
8,719g
30 CS · 1.1/m
Red side
VictoryBackup#0018
Galio · Top
9 / 2 / 13
48.9% KP
17,686
14.1% share
13,707g
218 CS · 8.2/m
Spike Spiegel#hppen
Lee Sin · Jungle
8 / 2 / 14
48.9% KP
21,538
17.2% share
13,443g
245 CS · 9.3/m
Left Hand#korea
Locke · Mid
14 / 7 / 7
46.7% KP
30,431
24.3% share
14,263g
177 CS · 6.7/m
J1HUIV#000
Sylas · ADC
10 / 2 / 17
60% KP
41,987
33.5% share
15,357g
232 CS · 8.8/m
Kittxnly#Luna
Nami · Support
4 / 4 / 28
71.1% KP
13,825
11% share
9,569g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
