Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 86 days ago
7 / 9 / 4
K / D / A
50%
Kill participation
1,037.5
Damage / min
12,265g
413.2 gold / min
31
16 placed · 2 cleared
235
7.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySeRiN1#EUW
Cassiopeia · Top
13 / 2 / 7
64.5% KP
32,349
31.5% share
14,858g
260 CS · 8.8/m
Theocacs#EUW
Wukong · Jungle
6 / 3 / 8
45.2% KP
18,825
18.3% share
12,781g
198 CS · 6.7/m
ttv ronaldoo#1234
Twisted Fate · Mid
5 / 4 / 10
48.4% KP
19,416
18.9% share
13,980g
220 CS · 7.4/m
고군분투일취월장#mio韩服
Ezreal · ADC
6 / 6 / 9
48.4% KP
24,976
24.3% share
14,572g
229 CS · 7.7/m
Dekap#EUW
Rell · Support
1 / 8 / 18
61.3% KP
7,065
6.9% share
9,142g
20 CS · 0.7/m
Red side
DefeatTurning Point 3#III
Jayce · Top
4 / 8 / 2
27.3% KP
21,439
19.2% share
11,852g
235 CS · 7.9/m
sensiz olmaz#recep
Jarvan IV · Jungle
3 / 8 / 15
81.8% KP
21,262
19% share
10,597g
154 CS · 5.2/m
J1HUIV#000
Taliyah · Mid
7 / 9 / 4
50% KP
30,795
27.5% share
12,265g
235 CS · 7.9/m
Mαster Oogwαy#EUW
Lucian · ADC
7 / 3 / 7
63.6% KP
30,613
27.4% share
16,268g
298 CS · 10/m
Passed Pawn#EUW2
Milio · Support
1 / 3 / 16
77.3% KP
7,720
6.9% share
8,244g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
