Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 86 days ago
17 / 12 / 7
K / D / A
55.8%
Kill participation
954.4
Damage / min
18,280g
481.9 gold / min
31
7 placed · 2 cleared
250
6.6 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarcv1#LECHE
Sion · Top
4 / 6 / 8
27.9% KP
25,207
16% share
14,423g
267 CS · 7/m
sensiz olmaz#recep
Nocturne · Jungle
11 / 13 / 14
58.1% KP
38,439
24.4% share
17,775g
250 CS · 6.6/m
J1HUIV#000
Locke · Mid
17 / 12 / 7
55.8% KP
36,203
23% share
18,280g
250 CS · 6.6/m
T I G E R#EKKO
Xerath · ADC
4 / 5 / 16
46.5% KP
34,098
21.6% share
16,394g
254 CS · 6.7/m
Bloedmaan#1092
Camille · Support
7 / 10 / 13
46.5% KP
23,686
15% share
12,511g
36 CS · 0.9/m
Red side
VictoryFelony For Abuse#EUW
Pantheon · Top
7 / 8 / 9
34.8% KP
41,482
22.7% share
14,052g
259 CS · 6.8/m
모르파리우스#2003
Shaco · Jungle
16 / 11 / 21
80.4% KP
46,647
25.5% share
18,629g
198 CS · 5.2/m
Greedlife#EUW
Galio · Mid
8 / 7 / 22
65.2% KP
43,642
23.9% share
16,028g
261 CS · 6.9/m
GNS Virtuose#ADC
Mel · ADC
11 / 8 / 11
47.8% KP
34,003
18.6% share
19,441g
319 CS · 8.4/m
obscure supp#0426
Nami · Support
4 / 9 / 26
65.2% KP
17,046
9.3% share
11,309g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
