Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 86 days ago
5 / 6 / 3
K / D / A
36.4%
Kill participation
546.3
Damage / min
10,002g
384 gold / min
14
2 placed · 3 cleared
176
6.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKozi#UCAM
Rumble · Top
2 / 5 / 7
40.9% KP
22,267
23.2% share
10,516g
202 CS · 7.8/m
J1HUIV#000
Nasus · Jungle
5 / 6 / 3
36.4% KP
14,232
14.8% share
10,002g
176 CS · 6.8/m
TwTv LadicusVibe#Vayne
Twitch · Mid
13 / 13 / 5
81.8% KP
30,751
32% share
13,862g
152 CS · 5.8/m
Perseverance#GOAT
Kalista · ADC
2 / 10 / 8
45.5% KP
17,492
18.2% share
10,134g
193 CS · 7.4/m
Backup#0018
Camille · Support
0 / 9 / 10
45.5% KP
11,300
11.8% share
6,655g
26 CS · 1/m
Red side
VictoryLesbian princess#UwU
Singed · Top
4 / 5 / 10
32.6% KP
11,141
10.1% share
9,528g
178 CS · 6.8/m
detdert adc acc#RANK1
Lee Sin · Jungle
15 / 4 / 15
69.8% KP
26,459
24% share
14,911g
215 CS · 8.3/m
HF OMON#FUEGO
Yasuo · Mid
5 / 8 / 12
39.5% KP
22,550
20.4% share
11,616g
205 CS · 7.9/m
ANDA#RIEL
Taliyah · ADC
13 / 3 / 16
67.4% KP
34,008
30.8% share
15,547g
215 CS · 8.3/m
1pyke23#EUW
Pyke · Support
6 / 2 / 23
67.4% KP
16,213
14.7% share
11,383g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
