Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 85 days ago
6 / 4 / 5
K / D / A
37.9%
Kill participation
1,055.2
Damage / min
15,169g
563.2 gold / min
31
12 placed · 5 cleared
271
10.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV Wakatito#ESILE
Elise · Top
4 / 4 / 2
46.2% KP
12,442
17.3% share
7,969g
125 CS · 4.6/m
miyosi#505
Aatrox · Jungle
4 / 6 / 3
53.8% KP
11,886
16.5% share
10,769g
178 CS · 6.6/m
NattyNatt#2005
Lee Sin · Mid
2 / 5 / 5
53.8% KP
14,632
20.4% share
10,130g
224 CS · 8.3/m
SAJAT0R#20311
Ziggs · ADC
3 / 7 / 1
30.8% KP
24,678
34.3% share
12,000g
256 CS · 9.5/m
SHG Black Orchid#001
Nami · Support
0 / 7 / 9
69.2% KP
8,208
11.4% share
6,620g
19 CS · 0.7/m
Red side
Victory죽이는#tof
Riven · Top
6 / 3 / 7
44.8% KP
17,962
17.4% share
11,490g
190 CS · 7.1/m
Xagog#LoL
Sylas · Jungle
11 / 1 / 7
62.1% KP
24,683
23.9% share
14,161g
217 CS · 8.1/m
J1HUIV#000
Lucian · Mid
6 / 4 / 5
37.9% KP
28,421
27.5% share
15,169g
271 CS · 10.1/m
requiem#ΕUW
Syndra · ADC
5 / 3 / 11
55.2% KP
24,855
24.1% share
12,005g
210 CS · 7.8/m
Shunrim#hook
Thresh · Support
1 / 3 / 16
58.6% KP
7,349
7.1% share
8,463g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
