Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 82 days ago
4 / 2 / 10
K / D / A
73.7%
Kill participation
741.5
Damage / min
12,940g
440.1 gold / min
27
13 placed · 2 cleared
284
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchöego#EUW
Varus · Top
0 / 5 / 2
33.3% KP
10,505
19.2% share
8,706g
225 CS · 7.7/m
Zanzarah#1996
Naafiri · Jungle
2 / 5 / 1
50% KP
9,732
17.7% share
11,284g
217 CS · 7.4/m
Marty Supreme#BEAST
Orianna · Mid
1 / 4 / 3
66.7% KP
12,303
22.4% share
10,533g
279 CS · 9.5/m
S16 CIRCUS OWNER#RESET
Xerath · ADC
3 / 2 / 1
66.7% KP
17,726
32.3% share
12,596g
287 CS · 9.8/m
obscure supp#0426
Nami · Support
0 / 3 / 4
66.7% KP
4,590
8.4% share
6,201g
23 CS · 0.8/m
Red side
VictoryGENERAL detdert#R1GX
Malphite · Top
3 / 0 / 7
52.6% KP
15,164
22.4% share
10,078g
165 CS · 5.6/m
bipolar#asd
Wukong · Jungle
4 / 2 / 8
63.2% KP
13,779
20.3% share
12,580g
229 CS · 7.8/m
J1HUIV#000
Syndra · Mid
4 / 2 / 10
73.7% KP
21,801
32.2% share
12,940g
284 CS · 9.7/m
Felony For Abuse#EUW
Twisted Fate · ADC
6 / 2 / 2
42.1% KP
12,260
18.1% share
14,635g
253 CS · 8.6/m
SpatialAwareness#macro
Janna · Support
2 / 0 / 13
78.9% KP
4,713
7% share
8,272g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
