Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 81 days ago
4 / 6 / 16
K / D / A
47.6%
Kill participation
1,106.3
Damage / min
10,465g
441.3 gold / min
20
8 placed · 4 cleared
194
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNasser#RM3
Wukong · Top
2 / 11 / 3
20% KP
10,006
12.5% share
6,918g
112 CS · 4.7/m
G2 SkewMond#3327
Vi · Jungle
5 / 6 / 8
52% KP
15,558
19.4% share
10,151g
164 CS · 6.9/m
Secret#6994
Jayce · Mid
7 / 12 / 6
52% KP
22,579
28.2% share
10,092g
170 CS · 7.2/m
detdert adc acc#RANK1
Cassiopeia · ADC
9 / 5 / 4
52% KP
22,774
28.4% share
12,805g
218 CS · 9.2/m
Stendinho 10#lrd
Rell · Support
2 / 8 / 17
76% KP
9,172
11.5% share
7,366g
19 CS · 0.8/m
Red side
Victorydetdert mid acc#RANK1
Akali · Top
10 / 5 / 3
31% KP
19,166
17.9% share
11,230g
177 CS · 7.5/m
Rhilech#15105
Lee Sin · Jungle
14 / 1 / 13
64.3% KP
25,858
24.2% share
13,769g
187 CS · 7.9/m
J1HUIV#000
Yone · Mid
4 / 6 / 16
47.6% KP
26,238
24.5% share
10,465g
194 CS · 8.2/m
Looki#KCB
Syndra · ADC
9 / 4 / 14
54.8% KP
25,734
24.1% share
12,323g
162 CS · 6.8/m
G2 Labrov#8085
Galio · Support
5 / 10 / 17
52.4% KP
9,901
9.3% share
8,724g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
