Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 77 days ago
6 / 8 / 7
K / D / A
56.5%
Kill participation
1,279.7
Damage / min
11,743g
423.9 gold / min
26
15 placed · 6 cleared
213
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMetroArcher#EUW
Cho'Gath · Top
11 / 4 / 4
42.9% KP
28,441
25.4% share
14,532g
249 CS · 9/m
jgkng153#9191
Lee Sin · Jungle
5 / 4 / 8
37.1% KP
16,340
14.6% share
11,486g
175 CS · 6.3/m
TWTV Peng04#Yuqi
Ahri · Mid
2 / 4 / 13
42.9% KP
23,160
20.7% share
11,266g
229 CS · 8.3/m
KC NEXT ADKING#EUW
Hwei · ADC
10 / 7 / 11
60% KP
28,272
25.2% share
15,221g
223 CS · 8.1/m
joe Kessler#real
Camille · Support
7 / 4 / 7
40% KP
15,781
14.1% share
9,892g
37 CS · 1.3/m
Red side
DefeatMiguel Diaz#CKWIN
Gnar · Top
4 / 9 / 3
30.4% KP
20,945
20.1% share
11,360g
243 CS · 8.8/m
it is what it is#1372
Nocturne · Jungle
9 / 2 / 6
65.2% KP
20,534
19.7% share
13,008g
210 CS · 7.6/m
J1HUIV#000
Viktor · Mid
6 / 8 / 7
56.5% KP
35,447
34% share
11,743g
213 CS · 7.7/m
SLENDOOOO#DAC
Draven · ADC
2 / 11 / 6
34.8% KP
15,760
15.1% share
11,935g
214 CS · 7.7/m
trymboner#2000
Tahm Kench · Support
2 / 5 / 13
65.2% KP
11,670
11.2% share
7,763g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
