Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 77 days ago
10 / 2 / 8
K / D / A
58.1%
Kill participation
960
Damage / min
13,881g
572.8 gold / min
16
4 placed · 2 cleared
268
11.1 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBolemtin#2005
Singed · Top
1 / 5 / 18
61.3% KP
19,764
21.2% share
11,683g
235 CS · 9.7/m
Szerk#karuś
Brand · Jungle
9 / 2 / 10
61.3% KP
18,662
20% share
12,108g
175 CS · 7.2/m
J1HUIV#000
Yone · Mid
10 / 2 / 8
58.1% KP
23,263
25% share
13,881g
268 CS · 11.1/m
Faetski#Hera
Tristana · ADC
10 / 8 / 8
58.1% KP
22,471
24.1% share
14,359g
190 CS · 7.8/m
KindheartedQueen#Gentl
Janna · Support
1 / 8 / 21
71% KP
9,062
9.7% share
8,230g
30 CS · 1.2/m
Red side
Defeatanteno#PT1
Gnar · Top
1 / 5 / 4
21.7% KP
17,494
22.7% share
8,229g
209 CS · 8.6/m
Thayger#SOUL
Nocturne · Jungle
7 / 3 / 8
65.2% KP
18,666
24.2% share
11,384g
182 CS · 7.5/m
CruncyWM#TW TV
Sylas · Mid
1 / 4 / 5
26.1% KP
8,839
11.5% share
7,595g
166 CS · 6.9/m
schlomby#yes
Kai'Sa · ADC
9 / 9 / 4
56.5% KP
23,678
30.7% share
13,550g
208 CS · 8.6/m
tempxeyqmavytyts#EUW
Pyke · Support
5 / 10 / 6
47.8% KP
8,368
10.9% share
7,471g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
