Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 77 days ago
8 / 3 / 4
K / D / A
41.4%
Kill participation
1,088.7
Damage / min
12,786g
513.8 gold / min
21
11 placed · 3 cleared
242
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV debster#lol
Dr. Mundo · Top
0 / 4 / 2
15.4% KP
10,299
15% share
8,228g
206 CS · 8.3/m
GeorgeDroydus#fent
Hecarim · Jungle
2 / 9 / 4
46.2% KP
10,796
15.7% share
9,085g
157 CS · 6.3/m
ttv mentosslol#GRE
Syndra · Mid
3 / 4 / 4
53.8% KP
16,513
24% share
10,583g
225 CS · 9/m
2eveu#CNNO1
Kai'Sa · ADC
5 / 6 / 2
53.8% KP
15,982
23.3% share
12,493g
188 CS · 7.6/m
Αrtoria Prime#eProd
Pyke · Support
3 / 6 / 9
92.3% KP
15,097
22% share
8,307g
27 CS · 1.1/m
Red side
VictoryDiELiECRYXD#777
Darius · Top
6 / 2 / 1
24.1% KP
10,970
12.4% share
12,401g
240 CS · 9.6/m
GerhardMowinckel#EUW
Nasus · Jungle
7 / 1 / 11
62.1% KP
15,551
17.5% share
11,711g
190 CS · 7.6/m
J1HUIV#000
Cassiopeia · Mid
8 / 3 / 4
41.4% KP
27,091
30.5% share
12,786g
242 CS · 9.7/m
Chill1000#larry
Aphelios · ADC
8 / 5 / 8
55.2% KP
26,747
30.2% share
15,138g
246 CS · 9.9/m
AbbedaggÆ#EUW
Bard · Support
0 / 2 / 22
75.9% KP
8,334
9.4% share
8,494g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
