Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 77 days ago
5 / 6 / 18
K / D / A
57.5%
Kill participation
1,141.4
Damage / min
16,747g
443.6 gold / min
40
7 placed · 9 cleared
320
8.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL Vasco O #EUW
Renekton · Top
6 / 9 / 9
55.6% KP
33,438
24.2% share
14,019g
295 CS · 7.8/m
jarx0k#EUW
Taliyah · Jungle
4 / 6 / 13
63% KP
29,440
21.3% share
15,066g
294 CS · 7.8/m
Mr useful#361
Locke · Mid
10 / 6 / 5
55.6% KP
28,788
20.9% share
18,943g
282 CS · 7.5/m
Felony For Abuse#EUW
Senna · ADC
3 / 9 / 14
63% KP
35,212
25.5% share
17,281g
287 CS · 7.6/m
KindheartedQueen#Gentl
Janna · Support
4 / 10 / 14
66.7% KP
11,188
8.1% share
10,635g
45 CS · 1.2/m
Red side
Victoryno win condition#etow
Akali · Top
6 / 5 / 7
32.5% KP
27,255
15.9% share
14,392g
225 CS · 6/m
JG top boy#lync1
Vi · Jungle
6 / 2 / 15
52.5% KP
38,447
22.4% share
16,504g
248 CS · 6.6/m
J1HUIV#000
Galio · Mid
5 / 6 / 18
57.5% KP
43,087
25.1% share
16,747g
320 CS · 8.5/m
Wicked#2007
Mel · ADC
12 / 3 / 6
45% KP
30,365
17.7% share
19,818g
338 CS · 9/m
Dongfang Yuechu#Dao
Camille · Support
11 / 11 / 9
50% KP
32,751
19.1% share
14,424g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
