Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 76 days ago
9 / 2 / 3
K / D / A
52.2%
Kill participation
1,050.2
Damage / min
13,282g
550.4 gold / min
19
12 placed · 1 cleared
211
8.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAwful Things#Koala
Vayne · Top
2 / 5 / 2
23.5% KP
19,394
26.9% share
9,166g
196 CS · 8.1/m
Nasser#RM3
Jarvan IV · Jungle
3 / 2 / 5
47.1% KP
6,840
9.5% share
9,800g
174 CS · 7.2/m
TwTv BZ EUW#INSHL
Zed · Mid
4 / 4 / 2
35.3% KP
17,173
23.8% share
9,899g
172 CS · 7.1/m
Kiro#rain
Ezreal · ADC
5 / 7 / 3
47.1% KP
20,416
28.3% share
11,680g
198 CS · 8.2/m
G2 SkewMond#3327
Nautilus · Support
3 / 5 / 9
70.6% KP
8,249
11.4% share
7,501g
27 CS · 1.1/m
Red side
VictoryLesbian princess#UwU
Singed · Top
4 / 4 / 7
47.8% KP
11,443
15.7% share
10,033g
157 CS · 6.5/m
Regn#EU1
Graves · Jungle
4 / 1 / 7
47.8% KP
15,163
20.9% share
12,613g
237 CS · 9.8/m
J1HUIV#000
Viktor · Mid
9 / 2 / 3
52.2% KP
25,344
34.9% share
13,282g
211 CS · 8.7/m
CruncyWM#TW TV
Sylas · ADC
5 / 5 / 5
43.5% KP
16,083
22.1% share
10,625g
150 CS · 6.2/m
sensiz olmaz#recep
Rakan · Support
1 / 5 / 12
56.5% KP
4,661
6.4% share
7,401g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
