Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 75 days ago
11 / 3 / 10
K / D / A
56.8%
Kill participation
1,384.9
Damage / min
15,269g
588.8 gold / min
23
14 placed · 1 cleared
249
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv ronaldoo#back
Vladimir · Top
2 / 10 / 4
31.6% KP
19,080
23.6% share
8,949g
185 CS · 7.1/m
escape reality#Densi
Locke · Jungle
10 / 8 / 2
63.2% KP
16,622
20.6% share
12,495g
150 CS · 5.8/m
TwTv BZ EUW#INSHL
Zed · Mid
3 / 8 / 5
42.1% KP
18,038
22.3% share
10,483g
182 CS · 7/m
Anaway#EUW
Caitlyn · ADC
4 / 5 / 4
42.1% KP
18,324
22.7% share
11,675g
240 CS · 9.3/m
KindheartedQueen#Gentl
Karma · Support
0 / 6 / 12
63.2% KP
8,715
10.8% share
7,226g
35 CS · 1.3/m
Red side
VictoryGØDSHΔRD DESCΞNT#333
Akali · Top
11 / 4 / 4
40.5% KP
32,884
28% share
12,237g
182 CS · 7/m
siemanokolano#siema
Lee Sin · Jungle
5 / 4 / 7
32.4% KP
18,010
15.3% share
12,354g
225 CS · 8.7/m
J1HUIV#000
Viktor · Mid
11 / 3 / 10
56.8% KP
35,916
30.5% share
15,269g
249 CS · 9.6/m
240124#1215
Kalista · ADC
5 / 3 / 4
24.3% KP
10,891
9.3% share
12,510g
193 CS · 7.4/m
sootrebor#minia
Camille · Support
5 / 5 / 13
48.6% KP
19,916
16.9% share
9,840g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
