Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 73 days ago
7 / 11 / 9
K / D / A
37.2%
Kill participation
1,084.4
Damage / min
16,059g
443 gold / min
32
6 placed · 7 cleared
298
8.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
3
Baron
13
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAwful Things#Koala
Irelia · Top
8 / 11 / 4
36.4% KP
37,921
23% share
15,453g
287 CS · 7.9/m
Carnagε#EUW
Nocturne · Jungle
2 / 9 / 13
45.5% KP
23,673
14.4% share
12,677g
208 CS · 5.7/m
no win condition#etow
Katarina · Mid
15 / 8 / 3
54.5% KP
38,672
23.5% share
18,668g
270 CS · 7.4/m
EL DIABLO#YEN
Viktor · ADC
4 / 12 / 9
39.4% KP
31,373
19.1% share
12,949g
201 CS · 5.5/m
Ketsuo#1386
Hwei · Support
4 / 4 / 15
57.6% KP
32,919
20% share
13,692g
123 CS · 3.4/m
Red side
VictoryHuevito rey#soych
Renekton · Top
11 / 7 / 10
48.8% KP
30,800
19.7% share
15,382g
232 CS · 6.4/m
모르파리우스#2003
Ivern · Jungle
4 / 7 / 27
72.1% KP
8,866
5.7% share
13,921g
150 CS · 4.1/m
J1HUIV#000
Sylas · Mid
7 / 11 / 9
37.2% KP
39,311
25.1% share
16,059g
298 CS · 8.2/m
Dealersz#EUW
Draven · ADC
19 / 2 / 9
65.1% KP
61,379
39.2% share
27,964g
364 CS · 10/m
SQW0Z BAB#DETKA
Leona · Support
2 / 6 / 34
83.7% KP
16,263
10.4% share
12,399g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
