Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 72 days ago
5 / 7 / 10
K / D / A
41.7%
Kill participation
793.7
Damage / min
11,369g
456 gold / min
22
8 placed · 4 cleared
221
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpt4#000
Rumble · Top
2 / 8 / 1
16.7% KP
21,269
27.7% share
8,167g
177 CS · 7.1/m
tommy vercetti#252
Fizz · Jungle
6 / 7 / 5
61.1% KP
20,416
26.6% share
12,558g
188 CS · 7.5/m
Phantasm#TWTV0
Akshan · Mid
4 / 7 / 2
33.3% KP
13,191
17.2% share
9,967g
172 CS · 6.9/m
bro#han
Yasuo · ADC
6 / 7 / 4
55.6% KP
14,495
18.9% share
10,672g
187 CS · 7.5/m
Topete#EUW
Janna · Support
0 / 8 / 12
66.7% KP
7,500
9.8% share
6,661g
24 CS · 1/m
Red side
VictoryFrank Lundy#AGENT
Ambessa · Top
3 / 1 / 8
30.6% KP
13,954
15.4% share
11,190g
223 CS · 8.9/m
desperate desire#Densi
Naafiri · Jungle
18 / 1 / 10
77.8% KP
32,725
36.2% share
16,525g
221 CS · 8.9/m
J1HUIV#000
Syndra · Mid
5 / 7 / 10
41.7% KP
19,789
21.9% share
11,369g
221 CS · 8.9/m
AitchAre#6767
Darius · ADC
8 / 5 / 5
36.1% KP
12,785
14.1% share
12,885g
199 CS · 8/m
BRAMBORAK123#FARMA
Bard · Support
2 / 4 / 22
66.7% KP
11,223
12.4% share
9,112g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
