Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 72 days ago
8 / 6 / 7
K / D / A
44.1%
Kill participation
1,225
Damage / min
12,661g
458.5 gold / min
26
15 placed · 2 cleared
210
7.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTVEmploid#EUW75
Jayce · Top
12 / 1 / 8
58.8% KP
35,745
29.5% share
14,064g
238 CS · 8.6/m
G2 SkewMond#3327
Shyvana · Jungle
11 / 0 / 10
61.8% KP
30,246
25% share
15,321g
243 CS · 8.8/m
J1HUIV#000
Viktor · Mid
8 / 6 / 7
44.1% KP
33,831
27.9% share
12,661g
210 CS · 7.6/m
TwTv Rasadurai#TTV
Singed · ADC
2 / 2 / 9
32.4% KP
6,675
5.5% share
10,895g
216 CS · 7.8/m
Dongfang Yuechu#Dao
Camille · Support
1 / 8 / 13
41.2% KP
14,590
12% share
8,908g
39 CS · 1.4/m
Red side
DefeatSSO Axel#EUW
Tryndamere · Top
3 / 11 / 0
17.6% KP
16,642
20.8% share
10,912g
253 CS · 9.2/m
Theocacs#EUW
Naafiri · Jungle
3 / 5 / 5
47.1% KP
17,295
21.6% share
10,829g
201 CS · 7.3/m
AitchAre#6767
Darius · Mid
7 / 5 / 6
76.5% KP
19,397
24.2% share
10,177g
192 CS · 7/m
SpatialAwareness#macro
Veigar · ADC
4 / 4 / 3
41.2% KP
20,178
25.2% share
11,644g
261 CS · 9.5/m
Cribob#EUW0
Thresh · Support
0 / 9 / 11
64.7% KP
6,633
8.3% share
7,037g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
