Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 71 days ago
11 / 7 / 6
K / D / A
56.7%
Kill participation
1,432.7
Damage / min
15,714g
486.8 gold / min
31
6 placed · 7 cleared
274
8.5 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV VinGOAT1#RKO
Yorick · Top
0 / 6 / 5
17.2% KP
30,963
18.8% share
11,990g
293 CS · 9.1/m
sensiz olmaz#recep
Jarvan IV · Jungle
5 / 11 / 20
86.2% KP
36,576
22.2% share
14,466g
220 CS · 6.8/m
Relative#00002
Galio · Mid
10 / 1 / 14
82.8% KP
45,990
27.9% share
17,154g
307 CS · 9.5/m
Made in Heaven#Sofía
Ekko · ADC
12 / 6 / 4
55.2% KP
36,540
22.2% share
17,695g
245 CS · 7.6/m
Flareon#2722
Nami · Support
2 / 6 / 22
82.8% KP
14,863
9% share
10,206g
34 CS · 1.1/m
Red side
DefeatTommygoon#TOMMY
Renekton · Top
4 / 4 / 4
26.7% KP
33,058
22.4% share
15,424g
315 CS · 9.8/m
B2U Nord#B2U
Shaco · Jungle
4 / 3 / 15
63.3% KP
28,271
19.1% share
13,222g
261 CS · 8.1/m
J1HUIV#000
Sylas · Mid
11 / 7 / 6
56.7% KP
46,252
31.3% share
15,714g
274 CS · 8.5/m
s11uttyfemoby#LOOΠΔ
Syndra · ADC
5 / 6 / 8
43.3% KP
16,444
11.1% share
14,087g
227 CS · 7/m
noz2k#1807
Pyke · Support
6 / 9 / 14
66.7% KP
23,865
16.1% share
10,988g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
