Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 71 days ago
5 / 1 / 8
K / D / A
61.9%
Kill participation
830
Damage / min
14,537g
621.7 gold / min
17
8 placed · 2 cleared
257
11 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV VinGOAT1#RKO
Yorick · Top
0 / 5 / 1
7.1% KP
11,896
19% share
7,088g
187 CS · 8/m
Theocacs#EUW
Skarner · Jungle
9 / 4 / 1
71.4% KP
14,949
23.8% share
10,131g
134 CS · 5.7/m
Stab#6969
Zoe · Mid
3 / 2 / 5
57.1% KP
20,947
33.4% share
9,187g
198 CS · 8.5/m
Relative#00002
Jhin · ADC
2 / 6 / 6
57.1% KP
11,602
18.5% share
9,068g
198 CS · 8.5/m
BEAMERBOY#Eboy
Rell · Support
0 / 4 / 11
78.6% KP
3,316
5.3% share
5,960g
26 CS · 1.1/m
Red side
VictoryMarcinator#Grind
Urgot · Top
2 / 0 / 2
19% KP
14,860
18.9% share
8,566g
159 CS · 6.8/m
Isaiah 41 10#WITHU
Talon · Jungle
8 / 3 / 4
57.1% KP
16,310
20.7% share
11,760g
195 CS · 8.3/m
HF OMON#FUEGO
Locke · Mid
3 / 4 / 3
28.6% KP
12,725
16.2% share
9,662g
204 CS · 8.7/m
J1HUIV#000
Kai'Sa · ADC
5 / 1 / 8
61.9% KP
19,408
24.6% share
14,537g
257 CS · 11/m
Spear Shot#1111
Pantheon · Support
3 / 6 / 9
57.1% KP
15,444
19.6% share
7,922g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
