Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 71 days ago
3 / 4 / 11
K / D / A
46.7%
Kill participation
861.4
Damage / min
10,373g
447.1 gold / min
24
11 placed · 4 cleared
217
9.4 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKANG LE CONQUE#RANT
Viktor · Top
1 / 8 / 1
16.7% KP
13,790
22.8% share
6,839g
154 CS · 6.6/m
zng zng zng#11111
Quinn · Jungle
2 / 7 / 1
25% KP
8,579
14.2% share
9,204g
170 CS · 7.3/m
iwanan#7596
Aurora · Mid
3 / 4 / 2
41.7% KP
15,463
25.5% share
9,598g
172 CS · 7.4/m
ttv gwenーnlol#zeri
Ezreal · ADC
3 / 6 / 3
50% KP
14,169
23.4% share
9,478g
197 CS · 8.5/m
Targamas#5555
Bard · Support
3 / 5 / 4
58.3% KP
8,557
14.1% share
6,709g
22 CS · 0.9/m
Red side
VictoryKingslayer#world
Twisted Fate · Top
7 / 1 / 5
40% KP
16,228
20.2% share
11,574g
177 CS · 7.6/m
GeorgeDroydus#fent
Hecarim · Jungle
12 / 1 / 7
63.3% KP
19,013
23.6% share
13,179g
178 CS · 7.7/m
J1HUIV#000
Syndra · Mid
3 / 4 / 11
46.7% KP
19,984
24.9% share
10,373g
217 CS · 9.4/m
EXOFENG#KNEEL
Lucian · ADC
6 / 4 / 7
43.3% KP
19,616
24.4% share
12,163g
199 CS · 8.6/m
Nightmares#lol
Milio · Support
2 / 2 / 19
70% KP
5,557
6.9% share
7,846g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
