Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 71 days ago
10 / 7 / 1
K / D / A
57.9%
Kill participation
882.9
Damage / min
12,683g
490.6 gold / min
17
3 placed · 3 cleared
229
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoldmen#TOP
Jax · Top
2 / 10 / 3
26.3% KP
16,473
18.4% share
7,710g
148 CS · 5.7/m
zng zng zng#11111
Nasus · Jungle
2 / 5 / 5
36.8% KP
11,841
13.3% share
8,802g
162 CS · 6.3/m
J1HUIV#000
Cassiopeia · Mid
10 / 7 / 1
57.9% KP
22,822
25.6% share
12,683g
229 CS · 8.9/m
unforgiven#12321
Viktor · ADC
4 / 10 / 2
31.6% KP
27,847
31.2% share
10,172g
208 CS · 8/m
Targamas#5555
Camille · Support
1 / 9 / 10
57.9% KP
10,330
11.6% share
7,171g
18 CS · 0.7/m
Red side
VictoryNothing much#EUW
Olaf · Top
12 / 7 / 7
46.3% KP
43,464
35.1% share
13,887g
205 CS · 7.9/m
GeorgeDroydus#fent
Hecarim · Jungle
13 / 2 / 11
58.5% KP
26,305
21.2% share
14,591g
244 CS · 9.4/m
iwanan#7596
Hwei · Mid
8 / 3 / 11
46.3% KP
22,213
17.9% share
11,654g
216 CS · 8.4/m
EXOFENG#KNEEL
Lucian · ADC
4 / 4 / 7
26.8% KP
19,415
15.7% share
11,918g
188 CS · 7.3/m
Walid Georgey#EUW
Shen · Support
4 / 3 / 19
56.1% KP
12,423
10% share
8,691g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
