Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 71 days ago
2 / 3 / 3
K / D / A
23.8%
Kill participation
770.9
Damage / min
10,632g
395 gold / min
44
10 placed · 7 cleared
251
9.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrank Lundy#AGENT
Rumble · Top
3 / 3 / 2
38.5% KP
16,192
22.8% share
10,103g
205 CS · 7.6/m
eye#qy54
Talon · Jungle
2 / 3 / 3
38.5% KP
7,548
10.6% share
11,537g
228 CS · 8.5/m
Koυssay3#EUW
Cassiopeia · Mid
2 / 3 / 2
30.8% KP
23,307
32.8% share
9,730g
226 CS · 8.4/m
Évangelille#LILLE
Xayah · ADC
6 / 4 / 2
61.5% KP
19,134
26.9% share
14,012g
283 CS · 10.5/m
Targamas#5555
Rakan · Support
0 / 8 / 9
69.2% KP
4,949
7% share
7,095g
26 CS · 1/m
Red side
VictoryAwful Things#Koala
Yone · Top
4 / 3 / 3
33.3% KP
28,856
27.2% share
11,992g
264 CS · 9.8/m
Caramel#1811
Karthus · Jungle
10 / 1 / 7
81% KP
31,878
30% share
15,304g
235 CS · 8.7/m
J1HUIV#000
Ryze · Mid
2 / 3 / 3
23.8% KP
20,749
19.6% share
10,632g
251 CS · 9.3/m
Sheriff#0001
Lucian · ADC
5 / 3 / 4
42.9% KP
19,868
18.7% share
12,599g
224 CS · 8.3/m
SUPERESTRELLA#Willy
Taric · Support
0 / 3 / 14
66.7% KP
4,758
4.5% share
7,646g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
