Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 70 days ago
8 / 5 / 3
K / D / A
24.4%
Kill participation
1,013.5
Damage / min
13,147g
467.6 gold / min
49
8 placed · 12 cleared
253
9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAitchAre#6767
Darius · Top
7 / 6 / 2
39.1% KP
15,196
15% share
12,820g
200 CS · 7.1/m
EMPEROR AGURIN#ROYAL
Jarvan IV · Jungle
6 / 6 / 9
65.2% KP
20,008
19.7% share
13,170g
218 CS · 7.8/m
TWTV Peng04#Hanni
Ahri · Mid
5 / 11 / 8
56.5% KP
23,933
23.5% share
11,099g
217 CS · 7.7/m
MathisV#ARCHE
Viktor · ADC
3 / 11 / 4
30.4% KP
28,722
28.3% share
10,833g
223 CS · 7.9/m
Erdote#001
Camille · Support
2 / 11 / 10
52.2% KP
13,784
13.6% share
8,335g
25 CS · 0.9/m
Red side
VictoryJ1HUIV#000
Jayce · Top
8 / 5 / 3
24.4% KP
28,496
21.8% share
13,147g
253 CS · 9/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
4 / 4 / 14
40% KP
13,998
10.7% share
10,682g
175 CS · 6.2/m
azur et asmar#paix
Vladimir · Mid
11 / 4 / 8
42.2% KP
32,481
24.8% share
13,019g
187 CS · 6.7/m
Secret#6994
Ezreal · ADC
16 / 6 / 13
64.4% KP
40,668
31.1% share
17,728g
232 CS · 8.3/m
RenoirDessendre#Miky
Bard · Support
6 / 4 / 25
68.9% KP
15,258
11.7% share
11,159g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
