Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 70 days ago
2 / 4 / 8
K / D / A
50%
Kill participation
1,043.2
Damage / min
11,936g
402.3 gold / min
42
12 placed · 10 cleared
285
9.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatazur et asmar#paix
Aurelion Sol · Top
3 / 5 / 11
50% KP
17,357
17.5% share
9,412g
158 CS · 5.3/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
5 / 4 / 15
71.4% KP
13,864
14% share
11,256g
158 CS · 5.3/m
twitch Sixten#Bosse
Ekko · Mid
2 / 4 / 9
39.3% KP
16,257
16.4% share
11,295g
252 CS · 8.5/m
EXOFENG#KNEEL
Lucian · ADC
18 / 5 / 7
89.3% KP
41,377
41.7% share
18,928g
283 CS · 9.5/m
LiL TommyG#EUW
Yuumi · Support
0 / 2 / 25
89.3% KP
10,456
10.5% share
8,673g
17 CS · 0.6/m
Red side
VictoryPurple Hyacinth#Aimer
Fiora · Top
10 / 4 / 3
65% KP
28,066
30.2% share
16,556g
269 CS · 9.1/m
Rhilech#15105
Olaf · Jungle
6 / 5 / 5
55% KP
16,209
17.4% share
12,995g
227 CS · 7.7/m
J1HUIV#000
Viktor · Mid
2 / 4 / 8
50% KP
30,949
33.3% share
11,936g
285 CS · 9.6/m
chasing ghosts#1314
Zeri · ADC
2 / 9 / 3
25% KP
12,164
13.1% share
11,934g
245 CS · 8.3/m
Targamas#5555
Shen · Support
0 / 7 / 16
80% KP
5,653
6.1% share
8,250g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
