Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 70 days ago
5 / 4 / 12
K / D / A
45.9%
Kill participation
591
Damage / min
14,428g
460 gold / min
62
23 placed · 10 cleared
247
7.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrank Lundy#AGENT
Gnar · Top
8 / 5 / 12
69% KP
29,522
22.6% share
13,959g
295 CS · 9.4/m
fantomisto#MID
Jarvan IV · Jungle
3 / 8 / 18
72.4% KP
19,257
14.7% share
11,880g
172 CS · 5.5/m
Simpli#000
Orianna · Mid
5 / 7 / 11
55.2% KP
27,446
21% share
11,532g
239 CS · 7.6/m
EXOFENG#KNEEL
Caitlyn · ADC
11 / 9 / 7
62.1% KP
43,660
33.4% share
18,725g
321 CS · 10.2/m
Kittka#1144
Sona · Support
2 / 8 / 21
79.3% KP
10,864
8.3% share
9,350g
16 CS · 0.5/m
Red side
VictoryNothing much#EUW
Ambessa · Top
3 / 8 / 2
13.5% KP
20,214
18.1% share
13,771g
263 CS · 8.4/m
J1HUIV#000
Lee Sin · Jungle
5 / 4 / 12
45.9% KP
18,538
16.6% share
14,428g
247 CS · 7.9/m
G2 Caps#1323
Akali · Mid
12 / 4 / 5
45.9% KP
33,122
29.6% share
15,800g
248 CS · 7.9/m
RABIN MALICIEUX#PIECE
Vladimir · ADC
12 / 2 / 10
59.5% KP
30,382
27.2% share
16,630g
224 CS · 7.1/m
William4#EUW
Rell · Support
5 / 11 / 17
59.5% KP
9,563
8.6% share
10,825g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
