Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Victory
Ranked Solo/Duo · 69 days ago
3 / 8 / 20
K / D / A
62.2%
Kill participation
416.7
Damage / min
10,883g
309 gold / min
144
62 placed · 8 cleared
25
0.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAitchAre#6767
Darius · Top
8 / 9 / 11
61.3% KP
25,234
16.7% share
13,045g
180 CS · 5.1/m
SeXnS#SeXnS
Xin Zhao · Jungle
3 / 7 / 11
45.2% KP
25,034
16.6% share
14,582g
268 CS · 7.6/m
Blackhero1#EUW
Fizz · Mid
0 / 4 / 5
16.1% KP
14,853
9.8% share
12,746g
292 CS · 8.3/m
adfsasdffdas#4747
Kog'Maw · ADC
14 / 7 / 5
61.3% KP
60,698
40.2% share
19,873g
304 CS · 8.6/m
PCS Moule frite#MIAM
Camille · Support
6 / 10 / 14
64.5% KP
25,216
16.7% share
11,673g
24 CS · 0.7/m
Red side
VictoryKingslayer#world
Rumble · Top
10 / 6 / 16
70.3% KP
40,986
27.7% share
16,703g
271 CS · 7.7/m
ººº Ranger ººº#EUW
Trundle · Jungle
2 / 9 / 16
48.6% KP
20,594
13.9% share
13,957g
236 CS · 6.7/m
Mentalist#Tea
Hwei · Mid
3 / 3 / 18
56.8% KP
28,939
19.6% share
14,369g
299 CS · 8.5/m
Daemon#Fate
Sivir · ADC
19 / 5 / 8
73% KP
42,677
28.9% share
22,998g
297 CS · 8.4/m
J1HUIV#000
Shen · Support
3 / 8 / 20
62.2% KP
14,675
9.9% share
10,883g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
