Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 68 days ago
5 / 7 / 7
K / D / A
40%
Kill participation
911
Damage / min
15,033g
452.1 gold / min
35
15 placed · 4 cleared
324
9.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHRTS MIDKING#HRTS
Jayce · Top
6 / 10 / 6
30% KP
26,131
20.2% share
14,066g
247 CS · 7.4/m
sensiz olmaz#recep
Ekko · Jungle
6 / 8 / 8
35% KP
22,422
17.4% share
14,392g
249 CS · 7.5/m
Fandaniel#37564
Garen · Mid
8 / 4 / 5
32.5% KP
18,732
14.5% share
15,038g
266 CS · 8/m
Ryuk#adc
Caitlyn · ADC
17 / 4 / 8
62.5% KP
50,045
38.8% share
21,788g
302 CS · 9.1/m
G2 Labrov#8085
Bard · Support
3 / 4 / 19
55% KP
11,758
9.1% share
11,063g
27 CS · 0.8/m
Red side
DefeatBlackhero1#EUW
Vel'Koz · Top
5 / 7 / 7
40% KP
24,673
17.5% share
12,204g
190 CS · 5.7/m
Relative#00002
Lee Sin · Jungle
7 / 6 / 8
50% KP
34,682
24.6% share
12,656g
194 CS · 5.8/m
J1HUIV#000
Syndra · Mid
5 / 7 / 7
40% KP
30,291
21.5% share
15,033g
324 CS · 9.7/m
Perseverance#GOAT
Tristana · ADC
11 / 14 / 4
50% KP
40,397
28.7% share
18,529g
231 CS · 6.9/m
Nightmares#lol
Lulu · Support
2 / 6 / 16
60% KP
10,951
7.8% share
9,416g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
