Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 67 days ago
6 / 5 / 15
K / D / A
60%
Kill participation
939.5
Damage / min
16,675g
439.4 gold / min
35
5 placed · 6 cleared
337
8.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert top acc#RANK1
Renekton · Top
7 / 7 / 13
58.8% KP
43,418
23.9% share
18,760g
313 CS · 8.2/m
detdert mid acc#RANK1
Locke · Jungle
16 / 7 / 8
70.6% KP
35,580
19.6% share
20,568g
265 CS · 7/m
Phanta#107
Akshan · Mid
4 / 8 / 11
44.1% KP
25,412
14% share
13,766g
247 CS · 6.5/m
Mαster Oogwαy#EUW
Jhin · ADC
5 / 6 / 17
64.7% KP
52,370
28.8% share
19,623g
320 CS · 8.4/m
basil#fan
Zoe · Support
2 / 7 / 12
41.2% KP
24,945
13.7% share
11,095g
34 CS · 0.9/m
Red side
DefeatMarcinator#Grind
Darius · Top
5 / 10 / 6
31.4% KP
31,803
20.6% share
14,986g
264 CS · 7/m
Awful Things#Koala
Vi · Jungle
8 / 6 / 14
62.9% KP
20,617
13.3% share
16,166g
261 CS · 6.9/m
J1HUIV#000
Galio · Mid
6 / 5 / 15
60% KP
35,654
23.1% share
16,675g
337 CS · 8.9/m
Ad Astra#2154
Aurelion Sol · ADC
10 / 6 / 15
71.4% KP
43,045
27.8% share
17,607g
268 CS · 7.1/m
Targamas#5555
Camille · Support
6 / 7 / 16
62.9% KP
23,465
15.2% share
12,512g
49 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
