Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 67 days ago
7 / 13 / 9
K / D / A
55.2%
Kill participation
1,277.6
Damage / min
15,118g
435.5 gold / min
11
3 placed · 1 cleared
254
7.3 CS / min
Objective control
0
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRazørk Activoo#razzz
K'Sante · Top
1 / 10 / 8
31% KP
20,127
12.2% share
13,437g
231 CS · 6.7/m
JG top boy#lync1
Pantheon · Jungle
7 / 9 / 11
62.1% KP
33,850
20.5% share
13,878g
169 CS · 4.9/m
J1HUIV#000
Cassiopeia · Mid
7 / 13 / 9
55.2% KP
44,355
26.9% share
15,118g
254 CS · 7.3/m
SeRiN1#EUW
Draven · ADC
7 / 10 / 6
44.8% KP
45,791
27.8% share
18,910g
252 CS · 7.3/m
TWTV Wakatito#ESILE
Elise · Support
7 / 10 / 10
58.6% KP
20,756
12.6% share
12,894g
26 CS · 0.7/m
Red side
VictoryKingslayer#world
Vayne · Top
21 / 7 / 5
50% KP
66,102
35% share
20,300g
271 CS · 7.8/m
AitchAre#6767
Darius · Jungle
12 / 5 / 9
40.4% KP
24,474
13% share
17,377g
273 CS · 7.9/m
Phanta#107
Locke · Mid
11 / 6 / 15
50% KP
42,457
22.5% share
15,238g
213 CS · 6.1/m
indoor fish#EUW
Lucian · ADC
3 / 6 / 17
38.5% KP
46,101
24.4% share
17,259g
308 CS · 8.9/m
Ryuk#adc
Soraka · Support
5 / 5 / 27
61.5% KP
9,697
5.1% share
11,998g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
