Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 66 days ago
9 / 7 / 8
K / D / A
43.6%
Kill participation
1,155.8
Damage / min
16,715g
501.5 gold / min
26
16 placed · 2 cleared
285
8.5 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfrajgo#rank1
Camille · Top
2 / 13 / 7
23.1% KP
23,974
15.4% share
11,131g
207 CS · 6.2/m
mayoeba yabureru#天下無双
Naafiri · Jungle
15 / 8 / 10
64.1% KP
31,663
20.4% share
16,141g
198 CS · 5.9/m
J1HUIV#000
Syndra · Mid
9 / 7 / 8
43.6% KP
38,525
24.8% share
16,715g
285 CS · 8.5/m
Mαster Oogwαy#EUW
Yunara · ADC
12 / 6 / 12
61.5% KP
47,545
30.6% share
23,676g
362 CS · 10.9/m
can we click#tysm
Annie · Support
1 / 6 / 23
61.5% KP
13,530
8.7% share
10,837g
33 CS · 1/m
Red side
DefeatNothing much#EUW
Olaf · Top
16 / 6 / 4
50% KP
33,767
26.4% share
19,135g
321 CS · 9.6/m
Rabble Arouser#EUW
Sylas · Jungle
10 / 9 / 6
40% KP
25,836
20.2% share
16,638g
288 CS · 8.6/m
TwTv BZ EUW#INSHL
Zed · Mid
6 / 5 / 7
32.5% KP
28,113
22% share
11,923g
208 CS · 6.2/m
Right Hand#korea
Caitlyn · ADC
8 / 9 / 7
37.5% KP
27,968
21.9% share
17,509g
293 CS · 8.8/m
Music4U#SONA
Sona · Support
0 / 10 / 20
50% KP
12,118
9.5% share
10,297g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
