Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 64 days ago
9 / 10 / 4
K / D / A
46.4%
Kill participation
860
Damage / min
16,114g
462.8 gold / min
45
17 placed · 6 cleared
306
8.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeataLenny#fieri
Quinn · Top
8 / 9 / 4
42.9% KP
21,889
20.1% share
16,476g
239 CS · 6.9/m
B2U Nord#B2U
Shaco · Jungle
6 / 4 / 14
71.4% KP
26,250
24% share
12,704g
210 CS · 6/m
J1HUIV#000
Ryze · Mid
9 / 10 / 4
46.4% KP
29,942
27.4% share
16,114g
306 CS · 8.8/m
XRACERRR#BUNNY
Corki · ADC
4 / 8 / 9
46.4% KP
21,312
19.5% share
14,383g
248 CS · 7.1/m
Monkebrain#4922
Blitzcrank · Support
1 / 12 / 14
53.6% KP
9,764
8.9% share
8,744g
28 CS · 0.8/m
Red side
VictoryCabex#EUW
Fiddlesticks · Top
4 / 6 / 14
41.9% KP
24,671
20.6% share
11,560g
165 CS · 4.7/m
GENERAL detdert#R1GX
Jarvan IV · Jungle
6 / 5 / 20
60.5% KP
18,164
15.2% share
16,554g
286 CS · 8.2/m
CruncyWM#TW TV
Sylas · Mid
20 / 3 / 9
67.4% KP
41,347
34.5% share
18,119g
227 CS · 6.5/m
Marty Supreme#BEAST
Jhin · ADC
6 / 6 / 19
58.1% KP
22,115
18.5% share
16,097g
254 CS · 7.3/m
Sergeant Sona#KJP
Sona · Support
7 / 8 / 25
74.4% KP
13,527
11.3% share
11,879g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
