Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 64 days ago
5 / 8 / 12
K / D / A
40.5%
Kill participation
902.3
Damage / min
17,994g
476.7 gold / min
41
6 placed · 11 cleared
358
9.5 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRank 1#POT
Nasus · Top
10 / 10 / 3
39.4% KP
44,712
25.6% share
17,468g
272 CS · 7.2/m
Razørk Activoo#razzz
Nocturne · Jungle
8 / 7 / 9
51.5% KP
29,194
16.7% share
16,576g
279 CS · 7.4/m
kyeahOOOOOOOOOOO#FFFFF
Syndra · Mid
10 / 8 / 5
45.5% KP
47,983
27.5% share
15,620g
310 CS · 8.2/m
OHH FERRÁN#MVP
Viktor · ADC
3 / 10 / 9
36.4% KP
35,657
20.5% share
17,127g
314 CS · 8.3/m
Walid Georgey#EUW
Shen · Support
2 / 7 / 18
60.6% KP
16,806
9.6% share
11,199g
31 CS · 0.8/m
Red side
VictorySHG kpR#ZAZUN
Olaf · Top
15 / 8 / 5
47.6% KP
51,867
29% share
19,236g
270 CS · 7.2/m
OLEG INSEC#OLEG
Lee Sin · Jungle
10 / 3 / 19
69% KP
39,362
22% share
18,022g
251 CS · 6.6/m
J1HUIV#000
Cassiopeia · Mid
5 / 8 / 12
40.5% KP
34,061
19.1% share
17,994g
358 CS · 9.5/m
SCL Filou#Scald
Jinx · ADC
10 / 5 / 10
47.6% KP
41,946
23.5% share
20,833g
349 CS · 9.2/m
ShadowZerô#2805
Soraka · Support
2 / 9 / 30
76.2% KP
11,514
6.4% share
12,101g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
