Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 62 days ago
3 / 2 / 5
K / D / A
72.7%
Kill participation
602.2
Damage / min
14,421g
455.4 gold / min
29
14 placed · 3 cleared
284
9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRyuk#adc
Ornn · Top
2 / 3 / 5
63.6% KP
13,671
18.1% share
10,952g
222 CS · 7/m
race my mind#drake
Lee Sin · Jungle
4 / 5 / 5
81.8% KP
15,402
20.4% share
11,256g
196 CS · 6.2/m
Desperate Nasus#EUW
Kayle · Mid
1 / 3 / 3
36.4% KP
12,307
16.3% share
12,350g
318 CS · 10/m
J1HUIV#000
Jhin · ADC
3 / 2 / 5
72.7% KP
19,070
25.3% share
14,421g
284 CS · 9/m
TwTv BZ EUW#INSHL
LeBlanc · Support
1 / 5 / 8
81.8% KP
15,010
19.9% share
7,653g
32 CS · 1/m
Red side
VictorySMRADOCH ZICSSI#EUW
Jax · Top
3 / 3 / 7
55.6% KP
20,129
18.8% share
13,413g
241 CS · 7.6/m
Michiel deRuyter#NLNLN
Xin Zhao · Jungle
3 / 3 / 9
66.7% KP
13,000
12.2% share
13,086g
247 CS · 7.8/m
L Vasco O #EUW
Viktor · Mid
3 / 2 / 5
44.4% KP
27,394
25.6% share
13,695g
316 CS · 10/m
Erling Haaland#tukan
Lucian · ADC
9 / 1 / 3
66.7% KP
41,775
39.1% share
17,604g
345 CS · 10.9/m
Passed Pawn#EUW2
Milio · Support
0 / 2 / 11
61.1% KP
4,552
4.3% share
8,970g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
