Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 62 days ago
5 / 12 / 10
K / D / A
45.5%
Kill participation
772.7
Damage / min
12,247g
386.1 gold / min
39
8 placed · 8 cleared
237
7.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Kled · Top
6 / 7 / 9
44.1% KP
31,032
20.3% share
14,032g
251 CS · 7.9/m
zng zng zng#11111
Quinn · Jungle
10 / 7 / 6
47.1% KP
37,524
24.6% share
16,446g
226 CS · 7.1/m
Gon Freecss#RRRRR
Cassiopeia · Mid
13 / 7 / 7
58.8% KP
44,866
29.4% share
16,825g
261 CS · 8.2/m
Dragdar#2902P
Kai'Sa · ADC
4 / 7 / 5
26.5% KP
26,795
17.6% share
14,256g
237 CS · 7.5/m
Αrtoria Prime#eProd
Leona · Support
1 / 5 / 14
44.1% KP
12,418
8.1% share
9,031g
17 CS · 0.5/m
Red side
Victoryqweasdx#EUW
Olaf · Top
1 / 6 / 10
33.3% KP
19,039
13.7% share
11,287g
252 CS · 7.9/m
TTV HYBRADGE#ADL
Shyvana · Jungle
15 / 4 / 10
75.8% KP
44,901
32.4% share
19,196g
247 CS · 7.8/m
J1HUIV#000
Jayce · Mid
5 / 12 / 10
45.5% KP
24,506
17.7% share
12,247g
237 CS · 7.5/m
hovinko z kose#marek
Vladimir · ADC
8 / 5 / 8
48.5% KP
36,826
26.5% share
17,480g
295 CS · 9.3/m
SCP 049#docto
Singed · Support
4 / 7 / 17
63.6% KP
13,523
9.7% share
10,522g
56 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
