Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 61 days ago
7 / 4 / 8
K / D / A
42.9%
Kill participation
807.6
Damage / min
11,989g
460.5 gold / min
25
9 placed · 1 cleared
203
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRelative#00003
Renekton · Top
0 / 7 / 5
31.3% KP
10,159
11.4% share
8,556g
205 CS · 7.9/m
sensiz olmaz#recep
Naafiri · Jungle
5 / 9 / 4
56.3% KP
15,650
17.5% share
9,684g
146 CS · 5.6/m
Yozora#211
Azir · Mid
2 / 7 / 4
37.5% KP
25,313
28.3% share
10,032g
200 CS · 7.7/m
ZYB gen4#KR01
Ezreal · ADC
6 / 6 / 4
62.5% KP
25,969
29.1% share
12,105g
199 CS · 7.6/m
LiL TommyG#EUW
Bard · Support
3 / 6 / 10
81.3% KP
12,278
13.7% share
8,365g
24 CS · 0.9/m
Red side
VictoryBarsas#BRAND
Brand · Top
9 / 1 / 8
48.6% KP
30,034
24.7% share
12,784g
229 CS · 8.8/m
Thayger#SOUL
Nocturne · Jungle
5 / 5 / 17
62.9% KP
21,519
17.7% share
12,826g
209 CS · 8/m
J1HUIV#000
Yone · Mid
7 / 4 / 8
42.9% KP
21,025
17.3% share
11,989g
203 CS · 7.8/m
Garfield#liz
Lucian · ADC
13 / 3 / 12
71.4% KP
41,415
34% share
15,170g
229 CS · 8.8/m
sootrebor#minia
Milio · Support
1 / 3 / 26
77.1% KP
7,740
6.4% share
9,017g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
