Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 61 days ago
11 / 6 / 10
K / D / A
65.6%
Kill participation
1,035.6
Damage / min
15,495g
502.3 gold / min
25
5 placed · 4 cleared
258
8.4 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCURSED ACCOUNT#DECAY
Tryndamere · Top
9 / 10 / 4
41.9% KP
25,466
25.2% share
12,670g
240 CS · 7.8/m
SMRADOCH ZICSSI#EUW
Lee Sin · Jungle
10 / 4 / 10
64.5% KP
29,193
28.9% share
14,865g
219 CS · 7.1/m
Yozora#211
Twisted Fate · Mid
6 / 4 / 12
58.1% KP
25,600
25.3% share
15,677g
277 CS · 9/m
indoor fish#EUW
Locke · ADC
5 / 6 / 9
45.2% KP
16,704
16.5% share
13,434g
214 CS · 6.9/m
BONJOUR L AMI#mio韩服
Nautilus · Support
1 / 8 / 13
45.2% KP
4,153
4.1% share
7,520g
24 CS · 0.8/m
Red side
Victorypt4#000
Jax · Top
11 / 7 / 6
53.1% KP
31,949
22.1% share
15,250g
241 CS · 7.8/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
2 / 5 / 10
37.5% KP
21,998
15.2% share
12,913g
277 CS · 9/m
J1HUIV#000
Galio · Mid
11 / 6 / 10
65.6% KP
31,947
22.1% share
15,495g
258 CS · 8.4/m
fantomisto#MID
Viktor · ADC
8 / 6 / 17
78.1% KP
41,979
29% share
16,029g
247 CS · 8/m
sindrelolpro2345#EUW
Senna · Support
0 / 7 / 22
68.8% KP
16,763
11.6% share
10,053g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
