Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 61 days ago
6 / 10 / 15
K / D / A
56.8%
Kill participation
1,033.2
Damage / min
11,892g
426.5 gold / min
27
13 placed · 1 cleared
208
7.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpt4#000
Nasus · Top
1 / 7 / 8
23.1% KP
14,334
11.8% share
10,065g
231 CS · 8.3/m
ismααα#EUW
Pantheon · Jungle
7 / 9 / 14
53.8% KP
23,004
18.9% share
12,357g
199 CS · 7.1/m
VAEII#EUW
Locke · Mid
24 / 6 / 4
71.8% KP
38,427
31.6% share
17,220g
150 CS · 5.4/m
depr#simon
Heimerdinger · ADC
5 / 8 / 12
43.6% KP
37,108
30.5% share
12,297g
186 CS · 6.7/m
Passed Pawn#EUW2
Nautilus · Support
2 / 7 / 14
41% KP
8,805
7.2% share
8,100g
33 CS · 1.2/m
Red side
Victorydetdert top acc#RANK1
Anivia · Top
10 / 3 / 15
67.6% KP
41,879
29.2% share
15,491g
241 CS · 8.6/m
Skeanz#Neil
Qiyana · Jungle
13 / 7 / 7
54.1% KP
26,800
18.7% share
16,319g
209 CS · 7.5/m
J1HUIV#000
Cassiopeia · Mid
6 / 10 / 15
56.8% KP
28,809
20.1% share
11,892g
208 CS · 7.5/m
NoobTownMayor#Noobs
Zeri · ADC
7 / 11 / 10
45.9% KP
32,182
22.4% share
15,586g
252 CS · 9/m
Music4U#SONA
Sona · Support
1 / 8 / 27
75.7% KP
13,963
9.7% share
9,893g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
