Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 61 days ago
9 / 5 / 10
K / D / A
52.8%
Kill participation
1,027.8
Damage / min
15,237g
524.2 gold / min
24
5 placed · 4 cleared
272
9.4 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Gnar · Top
2 / 10 / 2
21.1% KP
29,374
23.3% share
11,189g
215 CS · 7.4/m
ismααα#EUW
Skarner · Jungle
1 / 7 / 7
42.1% KP
21,582
17.1% share
10,188g
200 CS · 6.9/m
BAR MOJITO#MACA
Taliyah · Mid
4 / 6 / 4
42.1% KP
22,871
18.1% share
11,644g
252 CS · 8.7/m
depr#simon
Heimerdinger · ADC
11 / 9 / 2
68.4% KP
36,265
28.8% share
16,045g
195 CS · 6.7/m
Music4U#SONA
Sona · Support
1 / 4 / 13
73.7% KP
15,988
12.7% share
8,790g
37 CS · 1.3/m
Red side
VictoryHuevito rey#soych
Renekton · Top
8 / 5 / 8
44.4% KP
18,016
16% share
13,291g
254 CS · 8.7/m
Skeanz#Neil
Pantheon · Jungle
11 / 2 / 11
61.1% KP
28,417
25.3% share
15,352g
222 CS · 7.6/m
J1HUIV#000
Sylas · Mid
9 / 5 / 10
52.8% KP
29,874
26.6% share
15,237g
272 CS · 9.4/m
elektrikgittiknk#EUW
Swain · ADC
4 / 7 / 15
52.8% KP
20,854
18.6% share
13,148g
202 CS · 6.9/m
SpatialAwareness#macro
Nami · Support
4 / 0 / 23
75% KP
15,117
13.5% share
10,324g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
