Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 59 days ago
9 / 3 / 8
K / D / A
51.5%
Kill participation
684.2
Damage / min
13,608g
490.1 gold / min
50
22 placed · 6 cleared
198
7.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCURSED ACCOUNT#DECAY
Tryndamere · Top
3 / 7 / 2
29.4% KP
12,020
15.9% share
10,610g
248 CS · 8.9/m
CF NEXT ADK1NG#CALE
Viego · Jungle
6 / 7 / 2
47.1% KP
13,709
18.2% share
12,189g
187 CS · 6.7/m
indoor fish#EUW
Cassiopeia · Mid
2 / 5 / 9
64.7% KP
21,078
27.9% share
10,309g
231 CS · 8.3/m
FNC Upset#0308
Jhin · ADC
5 / 6 / 3
47.1% KP
18,602
24.7% share
13,129g
250 CS · 9/m
alvarooo#000
Karma · Support
1 / 8 / 9
58.8% KP
10,050
13.3% share
8,026g
21 CS · 0.8/m
Red side
VictoryNille#76100
Jax · Top
7 / 3 / 2
27.3% KP
24,260
21.5% share
13,552g
265 CS · 9.5/m
J1HUIV#000
Lee Sin · Jungle
9 / 3 / 8
51.5% KP
18,998
16.8% share
13,608g
198 CS · 7.1/m
c0st0m#dane
Syndra · Mid
1 / 6 / 5
18.2% KP
24,366
21.6% share
12,349g
222 CS · 8/m
KED1111111#1310
Tristana · ADC
15 / 2 / 5
60.6% KP
39,880
35.4% share
19,268g
308 CS · 11.1/m
Inverted Enoch#EUW
Thresh · Support
1 / 3 / 17
54.5% KP
5,297
4.7% share
9,347g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
