Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 59 days ago
7 / 8 / 16
K / D / A
57.5%
Kill participation
898.5
Damage / min
15,793g
420.8 gold / min
40
10 placed · 9 cleared
306
8.2 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNille#76100
Jax · Top
4 / 6 / 5
30% KP
18,179
11.5% share
16,944g
321 CS · 8.6/m
G2 SkewMond#3327
Zyra · Jungle
7 / 7 / 15
73.3% KP
47,972
30.3% share
17,371g
292 CS · 7.8/m
zng zng zng#11111
Quinn · Mid
8 / 9 / 5
43.3% KP
27,332
17.2% share
15,972g
311 CS · 8.3/m
Low Tier God#0005
Kai'Sa · ADC
10 / 5 / 11
70% KP
57,579
36.3% share
19,402g
252 CS · 6.7/m
Thumbs Down#4847
Nautilus · Support
1 / 13 / 15
53.3% KP
7,417
4.7% share
9,982g
27 CS · 0.7/m
Red side
VictoryCURSED ACCOUNT#DECAY
Garen · Top
12 / 4 / 6
45% KP
28,242
19.3% share
16,989g
298 CS · 7.9/m
Thorfinn#22032
Kha'Zix · Jungle
9 / 6 / 11
50% KP
32,393
22.2% share
20,558g
268 CS · 7.1/m
J1HUIV#000
Ryze · Mid
7 / 8 / 16
57.5% KP
33,724
23.1% share
15,793g
306 CS · 8.2/m
KED1111111#1310
Tristana · ADC
11 / 6 / 12
57.5% KP
39,189
26.8% share
23,167g
408 CS · 10.9/m
Sergeant Sona#KJP
Sona · Support
1 / 6 / 27
70% KP
12,529
8.6% share
10,919g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
