Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 58 days ago
14 / 6 / 4
K / D / A
69.2%
Kill participation
852.1
Damage / min
12,104g
501.5 gold / min
20
3 placed · 6 cleared
199
8.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldmen#TOP
Renekton · Top
15 / 1 / 7
56.4% KP
39,978
33.7% share
15,830g
227 CS · 9.4/m
Kokoro#1206
Nidalee · Jungle
6 / 7 / 15
53.8% KP
20,438
17.2% share
11,377g
168 CS · 7/m
bro#han
Yasuo · Mid
4 / 7 / 12
41% KP
19,910
16.8% share
9,868g
186 CS · 7.7/m
Right Hand#korea
Taliyah · ADC
8 / 4 / 16
61.5% KP
30,283
25.5% share
13,281g
175 CS · 7.3/m
Vegan#8132
Rell · Support
6 / 7 / 21
69.2% KP
8,194
6.9% share
9,038g
19 CS · 0.8/m
Red side
DefeatSANDOG#EUWW
Camille · Top
2 / 9 / 3
19.2% KP
17,806
16.9% share
8,738g
180 CS · 7.5/m
i cnat spel#777
Karthus · Jungle
8 / 6 / 12
76.9% KP
37,812
35.8% share
12,917g
221 CS · 9.2/m
J1HUIV#000
Locke · Mid
14 / 6 / 4
69.2% KP
20,563
19.5% share
12,104g
199 CS · 8.2/m
Jopa#1WAY
Kalista · ADC
2 / 8 / 12
53.8% KP
21,437
20.3% share
10,085g
180 CS · 7.5/m
HensterSpenster#9622
Trundle · Support
0 / 10 / 15
57.7% KP
8,030
7.6% share
6,863g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
